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	<title>Comments on: 4 Tests for Mobile App Success</title>
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		<title>By: Michael Mace</title>
		<link>http://blog.iliumsoft.com/2006/06/23/4-tests-for-mobile-app-success/comment-page-1/#comment-15</link>
		<dc:creator>Michael Mace</dc:creator>
		<pubDate>Sat, 24 Jun 2006 05:23:43 +0000</pubDate>
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		<description><![CDATA[&gt;&gt;Did Michael need Big Clock enough that he would have paid for it if it hadn&#039;t been free?

At that moment, yes!  I would have gladly paid $5, or maybe even $10.  If it had cost more than that I might have searched for something else just on principle (hey, I&#039;m cheap).  

But I was in a hurry, so I also needed a way to pay quickly.  I think most people would happily pay a few dollars for an app if they could do it instantly.  But messing with credit card numbers and registration codes is a big pain in the neck.]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt;Did Michael need Big Clock enough that he would have paid for it if it hadn&#8217;t been free?</p>
<p>At that moment, yes!  I would have gladly paid $5, or maybe even $10.  If it had cost more than that I might have searched for something else just on principle (hey, I&#8217;m cheap).  </p>
<p>But I was in a hurry, so I also needed a way to pay quickly.  I think most people would happily pay a few dollars for an app if they could do it instantly.  But messing with credit card numbers and registration codes is a big pain in the neck.</p>
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