Category Archives: iPhone, iPad and iPod touch

Our thoughts and plans for iPhone, iPad and iPod touch versions of our software

eWallet 7.0 – Updates and Answers

eWallet2I’m in the middle of a major software release right now so I’ll make this quick. I apologize that I can’t respond to all your comments individually, but considering how many of them there are, that simply isn’t possible. So – let’s get started…

First let me say thanks to everyone who posted their support. We really appreciate it and we are working very hard to live up to your expectations. The new release is a pretty big deal and I think you’ll all like it. In fact I think you’ll REALLY like it. So thanks for your kind words and we hope you like eWallet 7.0!

eWallet 7.0 Will Be Out Tuesday
eWallet 7.0 will be out tomorrow morning. This was the planned release date all along and we’re sticking to it.

More after the jump!

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Rate It If You Hate It + In App Purchasing = Disaster?

stormThere is trouble brewing in the iTunes App Store, thanks to the combination of two App Store features. The first is the pre-existing Rate It If You Hate It ratings prompt system, where they prompt for ratings when you uninstall. The second is the recent change that allows free applications to use In App Purchasing to expand functionality, effectively creating a trial version system for the store.

I’m not a fan of how they’ve implemented either of these, but more importantly, when you combine these two it creates a perfect storm of trouble! Read on after the jump for the entire story about the problem Apple has created…

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Development Update

targetSince a lot of questions about platforms and release plans have come up in the other blog posts, I thought I’d take a second to write a quick update. I hope this helps to answer some of your questions! Keep in mind that in many cases I won’t be able to give specifics, but I will do my best to tell you what I can.

So, if you want some insight into what’s happening at Ilium Software, read on after the jump! Continue reading

eWallet Lite for iPhone Now Available!

walletWe just got news that eWallet Lite for iPhone has finally been approved! You can get it for free in the App Store today! eWallet Lite is exactly the same as eWallet except that it only supports one wallet and ten cards and IT’S FREE! Other than that, it offers every feature the full version does, from the 256-bit AES encryption to the many choices for customizing your cards to the rich security options. You can even try synching your information by¬†downloading the Windows desktop trial here.

As you’re probably aware, one of the challenges of the App Store is that they don’t offer a method of providing free trials for customers. It’s very hard for a customer to drop $10 on something they’ve never used before. We tried videos, and while we like the results, it just isn’t the same as actually getting your hands on the product.

So we create eWallet Lite. Now I realize this won’t be a big help to our existing eWallet customers, but for people who like the looks of eWallet but really want to try it first, it’s a great solution. In fact, it’s a pretty darn good solution for people who only maintain a small wallet. If you’re only keeping track of a handful of passwords or other important information, eWallet Lite is a great way to do it for free! All the quality and security of eWallet at the best price around!

So if you know someone who has wanted to try eWallet but just wasn’t ready to take the plunge and buy it, let them know that eWallet Lite is now available!

The Apple Difference

appstoreI recently found some notes and tasks from March 2008 – 18 months ago – and it really brought home to me how Apple has changed the mobile software world.

Our biggest problem at that time was that people didn’t know they could buy programs for their smartphone or PDA. Apple’s fixed that one – even people who don’t own a mobile device know “there’s an app for that”.

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eWallet for iPhone with Copy!

ewi_bigneWallet for iPhone now lets you Copy your passwords and other information directly from the card face and FlexView. With this new update, you can tap and hold on any Card Face or FlexView text, and eWallet will pop up a Copy button. Click the button and the information from that field gets copied to the clipboard.

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The Myth of “Not My Problem”

I’ve read some really interesting comments regarding the problems in the AppStore. One thing that came up a few times, however, is something like this: “Who cares? This sort of stuff has no impact on the consumer.” I’m posting today to explain why this is a myth – problems with the AppStore that developers are having directly and negatively impact the consumer.

If you’d like to hear why a silly icon rejection is a big deal to you, read on…

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New Wave of Apple Rejections – Including eWallet!

deniedApparently someone is on a graphics kick over at the Apple iPhone app approval center. Thanks to the iPhone card icon in our application, Apple has rejected the eWallet update. Even though the icon has been there since we released eWallet (the week the AppStore went live), apparently the icon is now a problem so we have to remove it.

We aren’t the only ones running into this sort of thing lately. The folks over at TapBots ran into almost the same thing – an icon that’s been in their app for ages that Apple has suddenly decided is a problem. Like I said, it seems more like an “issue du jour” than a real problem.

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Pinchgate: The Info Tracking Debate

spy2I’m a stickler for privacy, so the recent furor over Pinch Media‘s analytics is really interesting to me. The debate (in a nutshell) is whether information gathered by companies like Pinch Media through iPhone applications, for the purpose of developer marketing, is spyware. I thought I’d take a second to toss in my own 2 cents on this issue.

So, for my take on the subject, read on after the jump!

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Could Apple Do This? Would they?

appstore12I’d been thinking about how much Apple is able to do – when they want to – with iPhone App distribution, because of how they set it up.

And I’d been thinking about how much I’d like – both as a user and a developer – trial versions of iPhone apps. But I know what a can of worms is opened by giving developers the ability make and unlock trials.

And then I thought – could Apple handle trials themselves, completely, by making all apps in the iTunes App Store free for the first few days, and then processing the payments if the apps were still installed after that?

The answer, of course, is that I don’t know. I have no idea if this would work or even be possible. I’m sure there are a ton of issues and implications to be thought through. It may be technically impossible, financially unfeasible, or just a lot more trouble than simply letting developers handle trials on their own.

But I can’t help thinking how cool it would be if Apple pulled it off.

It’s clear that no one else could do this with their app stores – no one else has that kind of control. Or – let’s face it – the guts. And it seems to me that it would be very much Apple’s style: here’s a better way to do something, we can do it, let’s do it. And if it turns the existing software distribution model upside-down, that’s just a bonus.

Any thoughts? I can’t tell if this is a good idea, a terrible idea, or something in-between. And it’s probably just wishful thinking on my part. But it would – in my opinion – be a huge benefit to both iPhone developers and users.

(Here’s the short URL for this article, if you want to share it. We’re working on the better “share it” thing; apparently it’s incompatible with something else we do.)